There are some special characters you can use in dialogue for certain effects.
Any dialogue starting with a @ will attempt parsing a face sprite to display.
So if the text begins with @alula_speak, that part will be omitted from the dialogue, and Alula’s speak face sprite will be displayed.
Dialogue starting with a [ will play a robot speaking sound effect instead of the default type writer one.
Special Characters
\n - New line
\. - Short pause
\| - Long pause
\> - Wait for input before continuing text
\p - Player name
\\ - Regular backslash
\c[N] - Change text color - Replace N with a number.
\v[NNN] - Print number stored in variable - Replace NNN with variable ID.
\@FACE_SPRITE - Change face sprite during dialogue - Replace FACE_SPRITE with the desired one.
Text Color Numbers
0 = White (default)
1 = Red
2 = Green
3 = Yellow
4 = Blue
5 = Purple
6 = Cyan
7 = Gray
Anything else defaults to white