Text Formatting

There are some special characters you can use in dialogue for certain effects.

Any dialogue starting with a @ will attempt parsing a face sprite to display. So if the text begins with @alula_speak, that part will be omitted from the dialogue, and Alula’s speak face sprite will be displayed.

Dialogue starting with a [ will play a robot speaking sound effect instead of the default type writer one.

Special Characters

\n - New line \. - Short pause \| - Long pause \> - Wait for input before continuing text \p - Player name \\ - Regular backslash \c[N] - Change text color - Replace N with a number. \v[NNN] - Print number stored in variable - Replace NNN with variable ID. \@FACE_SPRITE - Change face sprite during dialogue - Replace FACE_SPRITE with the desired one.

Text Color Numbers

0 = White (default) 1 = Red 2 = Green 3 = Yellow 4 = Blue 5 = Purple 6 = Cyan 7 = Gray Anything else defaults to white