Some maps have wide passages between them, like the outdoor Barrens maps. Instead of having a long row of events between such maps, OneShot has a system to check when the player steps on a specific row or column of tiles.
Some maps have wide passages between them, like the outdoor Barrens maps. Instead of having a long row of events between such maps, OneShot has a system to check when the player steps on a specific row or column of tiles.